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Arena is a game mode that is unlocked when the player reaches level 3, in which players fight again AI-controlled teams created by other players. Entering Arena battles consume a unique resource called Pips that is tied to each individual character and refreshes at noon and midnight GMT.
Upon tapping "Find Opponents", the player would be presented with 5 possible matches to choose from; they are always ordered from most difficult to easiest from top to bottom. The easiest match would be against a team at around your threat level, while the hardest would have a threat rating around 3 times as high, but also giving 3~4 times as much Battle Rating if you manage to win.
Players gain daily and weekly rewards based on how much Battle Rating they have accumulated compared to other players. Untouchable and up requires the player to be top 200.
|Tier||Daily reward||Weekly reward|
|Legendary||5,000 credits||1,000 gems|
|Invincible||4,000 credits||800 gems|
|Untouchable||3,500 credits||600 gems|
|Elite IV||3,250 credits||400 gems|
|Elite III||3,000 credits||350 gems|
|Elite II||2,750 credits||300 gems|
|Elite I||2,500 credits||150 gems|
|Competitor IV||2,250 credits||125 gems|
|Competitor III||2,000 credits||100 gems|
|Competitor II||1,750 credits||95 gems|
|Competitor I||1,500 credits||90 gems|
|Challenger IV||1,250 credits||85 gems|
|Challenger III||1,000 credits||80 gems|
|Challenger II||750 credits||75 gems|
|Challenger I||500 credits||70 gems|
- Previously, players teams with at least around 20,000 Threat is able to match up against opponents of a much higher threat rating, from 30,000 to over 200,000 in very rare cases. This can actually be beneficial as it allows players to take on more difficult fights for higher battle rating rewards, as that is scaled according to opponent threat.
- Previously Arena battles do not award experience, this was later changed.