Atlantean Armor Aquaman is a 2-star base Might class hero and the game's premier team regenerator, healing the whole team after every ability he performs.
Healing from multiple specials used in rapid succession will stack. The healing is the same regardless of which special is used (including his supermove).
The healing is scaled to his Attack stat, at 50%/75%/100%/125%/150% of his Attack. The wording on his passive is slightly misleading, it applies the healing over 7 seconds, so the healing number shown is the total heal, not per second, which is still quite powerful.
The healing is applied upon finishing the special, so interruptions such as Dark Supergirl's passive will prevent him from healing.
Team him up with Emerald Green Lantern, John Stewart Green Lantern and Arkham Knight Batman to deal more damage with Power of Neptune's ability.
He is potentially one of the most immovable objects in Arena. As a high-threat-option opponent, he very often has maxed armor, causing most attacks to barely scratch him while he can heal his whole team for obscene amounts with every special. To get around that, it is possible to power drain him to prevent him from getting the power to use a special (such as with an Atlantean Armor Aquaman yourself, Black Adam's Electric Burst is also very effective at high levels, especially when empowered by his power cost reduction buff so it can be used with 2 bars). As mentioned above, you can interrupt him with Dark Supergirl or Multiverse Armored Supergirl before his special finishes to prevent him from healing (his Power of Neptune does have a pretty fast animation so you need to react quickly).
Obtaining Gear Edit
Gearing up is a way to boost character's Stats, for Atlantean Armor Aquaman his gear can be found by:
|Helmet||Normal Chapter 5 Battle 6||5|
|Chestplate||Heroic Chapter 4 Battle 12||8|
|Gauntlets||Heroic Chapter 4 Battle 24||9|
|Boots||Normal Chapter 5 Battle 18||5|
|Trident||Heroic Chapter 5 Battle 24||11|