This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.

Basic attacks are performed by tapping or swiping the screen. There are several different types of basic attacks.

  • Regular basic attacks are performed by simply tapping. They are fast and build up the hit counter quickly, but do the least damage per hit.
  • Rush attacks are performed by swiping right.
  • Jump attacks are performed by swiping up. They can be used to dodge ranged attacks and certain hazards like Harley Quinn's cupcake while moving forward, and deals the most damage, but they are very slow.
  • Crouch attacks are performed by swiping down. They can negate block and reset the opponent's hit counter.
  • Ranged attacks are performed by swiping left, then tapping. The swiping left is required - if you tap the screen without swiping, even if you are a long distance away from your opponent, the fighter would only attempt a regular basic attack.

Hit counterEdit

Hitting an opponent with any kind of basic attack adds to the hit counter. If the opponent blocks, the hit counter will not increase, but will not be reset either. Being hit without blocking resets the hit counter. Switching characters will retain the hit counter.

For every hit on the hit counter, special attacks do 5% bonus damage. It is unknown whether there is a cap, but the counter is shown to work for at least 247 hits (+1235% damage).

Blademaster Robin has a minimum hit counter. Robin has a chance to add 2 to the hit counter with every single hit.

Ranged attacksEdit

Some ranged attacks can hit and destroy each other. Harley Quinn's popgun bullet and Deadshot's bullets can destroy each other - but as Deadshot fires 2 bullets with each ranged attack, it would only consume 1 bullet and the other would go on to hit his opponent. Harley Quinn's popgun bullet can collide with Batman and Robin's batarangs. Wonder Woman's shield toss and Green Lantern's rocket could also destroy each other. This might imply all of these ranged attacks are in the same "class" and can all destroy each other.

Some hazard specials have indestructible "projectiles" that would destroy any ranged attack (e.g. Green Lantern's Grinder, Armored Superman's Heat Vision). Energized Starfire's Star Dust creates a large orb that slowly floats forward and can mutually destroy most projectiles.

Catwoman and Master Thief Catwoman are unique in that they whip as a long ranged attack but it is not unlimited range projectiles (they only hit if she retreats once, not further). However, it could still be used to destroy any projectile in range.