Current challenge: Last Laugh The Joker
Challenges is a game mode that can only be accessed during challenge events, which are held twice a week. It requires an account level of 10. Their respective challenges are the primary source of several characters' shards and their gear.
|Difficulty||Energy cost||Number of shards|
Each challenge requires a certain class (e.g. "two AGILITY CLASS heroes") for its three tiers (requiring 1, 2, or 3 of the class depending on difficulty). Those matches are represented in 3 different tiers of difficulty, I, II, and III, with one successful battle in a tier required to unlock the next. This unlocking is kept between rotations, and does not need to be done again when a challenge returns.
Each tier's battle can be completed twice before a reset may be purchased, with each successful battle yielding a number of the event character's shards depending on difficulty (higher numbers are less likely; 6 shards from II is rare, for instance) and a drop chance of one of their gear pieces. You can reset each tier's battle up to three times a day for 50/100/200 gems, respective to the reset number.
Each challenge has Modifiers to one or more setting in the battle, including at least one that is player-friendly.
Challenge battles do not yield account or character experience. Sim Chips can be used on them after an update. 3-star completion (winning without suffering a knockout) is counted even if you did it before the update.
Losing challenge battles do not cost Energy. This can be exploited to complete League Missions; you can simply enter and lose a fight endlessly and every one will count towards "Complete battles using any [class] hero" missions, as long as time permits.
|Speedforce The Flash||05/12/17||Agility Class Heroes||Agility heroes|
|Warrior Queen Wonder Woman||05/19/17||Tech heroes||Stunning an opponent disables their specials for 10 seconds|
|Soulstealer Doctor Fate||05/26/17||Agility heroes||REGENERATION: Doctor Fate regenerates health over time
POISON: Player DOT attacks deal +100% damage
|Last Laugh The Joker||06/3/17||MIGHT CLASS heroes||ANTI-AGILITY FIELD: Might heroes on the player's team gain a large boost to the damage they deal|
|Sub-Zero||18/7/2017||Meta class heroes|
|Powered Supergirl||22/7/2017||Tech class heroes||ANTI-MIGHT FIELD: Tech heroes on the player's team deal increased damage when using Basic attacks and Abilities against Might opponents.|
|Powered Supergirl||Might class heroes|
|Grid||Tech class heroes|
|Silver Banshee||Metahuman class heroes|
|Cheetah||Agility class heroes|
- Difficulty II and III used to cost 12 and 18 Energy instead prior to update 1.5.
- Challenges used to require a character type (e.g. a Batman character) but now they always only require a class.
|Campaign • Operations • Arena • Challenge • Story • Raids • Resource missions|