This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.
Challenges is a game mode that can only be accessed during challenge events, which are held twice a week. It requires an account level of 10. Their respective challenges are the only source of several characters' shards and their gear.
Each challenge requires a certain character (e.g. "a BATMAN" hero") or class (e.g. "two AGILITY CLASS heroes") for its three matches. Those matches are represented in 3 different tiers of difficulty, I, II, and III, with one successful battle in a tier required to unlock the next. Unlike Resource missions, this unlocking is not kept between rotations, and must be done every time the challenge returns.
Each tier's battle can be completed twice before a reset may be purchased, with each successful battle yielding 1-7 of the event character's shards and a drop chance of one of their gear pieces. You can reset each tier's battle up to three times a day for 50/100/? gems, respective to the reset number.
Each challenge has Modifiers to one or more setting in the battle, including at least one that is player-friendly.
Challenge battles do not yield account or character experience. Sim Chips can be used on them after an update. 3-star completion (winning without a knockout) is counted even if you did it before the update.
|Difficulty||Stamina cost||Number of shards|
|Speedforce The Flash||05/12/17||Agility Class Heroes||Agility heroes|
|Warrior Queen Wonder Woman||05/19/17||Tech heroes||Stunning an opponent disables their specials for 10 seconds|
|Soulstealer Doctor Fate||05/26/17||Agility heroes||REGENERATION: Doctor Fate regenerates health over time
POISON: Player DOT attacks deal +100% damage
|Last Laugh The Joker||06/3/17||MIGHT CLASS heroes||ANTI-AGILITY FIELD: Might heroes on the player's team gain a large boost to the damage they deal|
|Sub-Zero||18/7/2017||Meta class heroes|
|Powered Supergirl||22/7/2017||Tech class heroes||ANTI-MIGHT FIELD: Tech heroes on the player's team deal increased damage when using Basic attacks and Abilities against Might opponents.|
- Difficulty II and III used to cost 12 and 18 Stamina instead prior to update 1.5.