FANDOM


Gold Cards4


This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.

AbilitiesEdit

For the Corps (passive)Edit

On Tag-in, Hal's teammates get one of three possible constructs.

  • Hammer - Stun opponent on first hit for 1/1.5/2/2.5/? seconds.
  • Sword - 20%/40%/60%/80%/? critical chance on first hit.
  • Power Battery - Instantly gain 1/1.25/1.5/1.75/? bars of power.

Strategy- Green Lantern is not a lone-wolf, So it is advised to have teammates with him, and tag-in/tag-out as much as possible.

GrinderEdit

Hazard: Green Lantern floats backs then constructs a trap of spinning blades that can deal damage over time (DOT).

Strategy- Use grinders when opponent is cornered. Keep close and do combos so he cannot tag out or jump.

Will PowerEdit

Hal utilizes the ring's power to create a temporary barrier that significantly reduces incoming damage.

Strategy-Never use this attack when combo meter is less than 10. This attack not only shields you, but also deals massive damage which scales according to combo meter, although it cannot KO an opponent, but after 20-30 Combo Hits, you will just need a dash attack to finish he job.

Rocket PowerEdit

"TBA"

Strategy-Rocket Power is more powerful than Will Power and can also KO on every Hit. Although there are many disadvantages. The massive power cost of 7 bars can be hard to reach. When the first of two rockets KOs an opponent, The second rocket flies straight, hitting nothing, wasting half of your attack and leaving you open to a flurry of attacks. So, a supermove with high combo is more preferable.

StrategyEdit

Emerald Green Lantern is more of a support hero than a frontline fighter. His passive gives tag-in teammates good support and when the time comes, The Emerald Knight can also devastate his opponents with combo will-power. However, If you wish to use him, Go for combos. Just like Injustice 2 Console, all green lantern characters have very strong combo boosts, The attack which hits like a cycle will hit like a truck at 10+ Combo, and will anhillate enemies with 20 or 30+ Combos.

TeammatesEdit

Dark Supergirl- Dark Supergirl has a Tag-In Passive. When she tags in, A green lantern construct can help her boost your following attacks.

Ace Green Arrow- Ace Green Arrow power locks opponents on tag-out. Making it even easier to launch a barrage of pain without worrying about abilities.

The Flash- The flash has increased fast attack chance, and If he tags in with hammer, he can easily stun the opponents.

EnemiesEdit

Mythic Wonder Woman/Horrific Scarecrow- Both of them have easily accessible abilities which can pierce the highly resistant armor of Emerald Green Lantern's Will Power.

Batman(All)- Batman has one of the easiest ways to stun, and if he stuns an enemy on tag-In, Their construct will be lost(except the power battery).

Crouch Attack- The deadliest weapon of green lantern is his combo meter, So any opponent can break his combo by a simple down swipe(Crouch Attack).

TriviaEdit

-Rocket Power is a move from Injustice-Gods among us Mobile. It was the second special of Green Lantern/Prime.

-He, Along with Unbreakable Cyborg, were initially 3 Star heroes, but afterwards changed to 2 Stars.

-He, Unbreakable Cyborg, Raiden and Atlantean Armor Aquaman are only 2 star gold characters as of now.

-His shards are available in Campaign Chapter 4.

Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.