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This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.

Hero level is one of the base factors that determine the "base" health and damage stats of a hero (the other factors being star rating and the specific hero in question). Fighting in matches (using Sim Chips do not work), going on Operations, and using Xp Capsules can increase the experience of a hero, and, if sufficient experience is gained, they will advance a level.

What exactly determines a stat growth is a Hero's unmodified "level 0" stats, which aren't directly observable as heroes aren't obtained at level 0, but at level 1. These stats can be inferred though even if not directly observed. With each level gain, a hero gains 10% of its level 0 stats. At a card's default level 1 state, its base stats are actually "'level 0' + '1 growth'".

As the game masks decimals, level 0 stats are not best determined by looking at a character's unmodified level 1 stats and multiplying by 10/11; rather, the best way to determine them is to take the unmodified level 10/20/30/so on stats and multiply them by 10/20, 10/30, or 10/40 (or so on), respectively, as these levels being clean multipliers minimize the effects of hidden decimals. (Some heroes like Robin actually have a decimal base stat amount, his level 0 damage being 67.5.)

The unmodified damage and health of any hero at any level and rarity can be determined and/or predicted with this formula:

  • Nstat * ([10+Level] / [10+N]) = Lstat , where N is a level divisible by 10 and Nstat is the unmodified health or damage at that level, and Lstat is the unmodified stat at the new level.

A slightly modified formula can predict any unmodified stat at the same or any other star rating (if anyone has a 4* Mythic Wonder Woman they could help confirm this by simply here typing her unmodified stats at any level N [type], though this definitely tracks for Silver heroes):

  • ([{Drar+1} * .5] / [{Nrar +1} *.5]) * N-stat * ([10+Level] / [10+N]) = D-R/Lstat , where Drar is the "desired rating" to be calculated and Nrar is the current one, with D-R/Lstat being the stat at the desired rarity and level.
Level XP required Cumulative XP
1 0 0
2 100 100
3 125 225
4 150 375
5 175 550
6 200 750
7 250 1000
8 300 1300
9 350 1650
10 400 2050
11 450 2500
12 500 3000
13 550 3550
14 600 4150
15 650 4800
16 700 5500
17 750 6250
18 800 7050
19 850 7900
20 900 8800
21 950 9750
22 1000 10750
23 1050 11800
24 1150 12950
25 1250 14200
26 1350 15550
27 1450 17000
28 1550 18550
29 1650 20200
30 1850 22050
31 2150 24200
32 2550 26750
33 3050 29800
34 3750 33550
35 4750 38300
36 5950 44250
37 7450 51700
38 9250 60950
39 11250 72200
40 13250 85450
41 15250 100700
42 17250 117950
43 19250 137200
44 21250 158450