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Marksman Deadshot is a Gold-tier, Tech Class Hero. His shards is directly available as a drop from the store's Hero Chest and Premium Hero Chest, with one of the offered premium chests of the 1.4 update having a higher rate of dropping specifically him.

AttributesEdit

Summary: "An expert mercenary specializing in taking out opponents from a distance, Deadshot gains a damage and lethal chance bonus based on his distance from the opponent."

StatsEdit

* Shards Lv 1 Health/Damage Lv 60 Health/Damage Shard Drop Amounts
3 160 858 / 178 5460 / 1134 (est.)
4 200 1072 / 222 (est.) 6825 / 1417 (est.)
5 440 1287 / 267 (est.) 8190 / 1701 (est.)
0-1, Heroic Campaign X-Y

Marksman Deadshot's Gear can all be obtained randomly from Operations or in the following set locations:

  • Fictitious Piece - Heroic Campaign X-Z (lv Z)
  • Fictitious Piece - Heroic Campaign X-Z (lv Z)
  • Fictitious Piece - Heroic Campaign X-Z (lv Z)
  • Fictitious Piece - Heroic Campaign X-Z (lv Z)
  • Fictitious Piece - Heroic Campaign X-Z (lv Z)

Marksman Deadshot has the following Gear Set Bonuses:

  • 2/5 Equipped: +10% Critical Attack Chance
  • 3/5 Equipped: +5% Attack
  • 5/5 Equipped: +10% Attack

AbilitiesEdit

  • +5% Damage* "based on his opponent's distance"
  • +5% Chance* for Lethal Attack "based on his opponent's distance"
(*times ability level)

100% +X%*(ability level-1) of Deadshot's damage stat
Hit division: % % % % % % % %* - Will only KO on (*)hits.
Hits are fully ranged.

For a full description of upgrade costs, see Abilities (A1).

150% +X%*(ability level-1) of Deadshot's damage stat
Hit division: % % % % % % % % - all hits are fully ranged and will KO

For a full description of upgrade costs, see Abilities (A2).

300% +X%*(ability level-1) of Deadshot's damage stat
Hit division: % % % % % % % % - all hits are fully ranged and will KO

For a full description of upgrade costs, see Abilities (A3).

Basic AttacksEdit

Light Attack (% damage stat)
Dash (2% damage stat)
Jump (4% damage stat)
Crouch (% damage stat)
Range (% damage stat)

Tag (% damage stat)

Light - light - light - X (X% - X% - X%): Creates weak knockback, opponent can close.

  • All combos can be preceded by Tag.

Super MoveEdit

Never Miss: Deadshot hits the opponent with the butt of his assault rifle, then throws the rifle into air. While the rifle is airborne, he proceeds to punch and stab the opponent in the chest, then goes behind and elbows the opponent's head and shoots them on their back, then stab them again in the chest and shoot them, and finally, catches his rifle and shoots them in the face over his shoulder.

Miscellaneous Edit

(Movement, et cetera.)

StrategyEdit

Deadshot can largely be played straightforwardly despite his passive, as it can be hard to place a distance-proffered damage bonus on top of a combo bonus. He still has some selling points inherent in his attack A2 and A3, as they feature a multitude of hits that are all fully ranged and can all KO.

Stat ConstructionEdit

Marksman Deadshot seems to have a low damage stat, which has implications for his innate damage boosts. As such it is advisable to primarily increase his attack/damage with gear chance effects, which will give him a set amount of damage as opposed to a percentage of his relatively low base damage (as via Talents).

Team Construction Edit

VersusEdit

TriviaEdit

He is one of the easiest 3 stars to get.

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