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Marksman Deadshot is a Gold Tech Hero. He is directly available as a drop from the store's Hero Chest and Premium Hero Chest, with one of the offered premium chests of the 1.4 update having a higher rate of dropping specifically him. (This page is currently under construction. The information contained within should not be considered fully accurate and/or complete.)

AttributesEdit

Summary: "An expert mercenary specializing in taking out opponents from a distance, Deadshot gains a damage and lethal chance bonus based on his distance from the opponent."

StatsEdit

* Shards Lv 1 Health/Damage Lv 60 Health/Damage Shard Drop Amounts
3 160 858 / 178 5460 / 1134 (est.)
4 200 1072 / 222 (est.) 6825 / 1417 (est.)
5 440 1287 / 267 (est.) 8190 / 1701 (est.)
0-1, Heroic Campaign X-Y

Marksman Deadshot's Gear can all be obtained randomly from Operations or in the following set locations:

  • Fictitious Piece - Heroic Campaign X-Z (lv Z)
  • Fictitious Piece - Heroic Campaign X-Z (lv Z)
  • Fictitious Piece - Heroic Campaign X-Z (lv Z)
  • Fictitious Piece - Heroic Campaign X-Z (lv Z)
  • Fictitious Piece - Heroic Campaign X-Z (lv Z)

Marksman Deadshot has the following Gear Set Bonuses:

  • 2/5 Equipped: +10% Critical Attack Chance
  • 3/5 Equipped: +5% Attack
  • 5/5 Equipped: +10% Attack

AbilitiesEdit

  • +5% Damage* "based on his opponent's distance"
  • +5% Chance* for Lethal Attack "based on his opponent's distance"
(*times ability level)

100% +X%*(ability level-1) of Deadshot's damage stat
Hit division: % % % % % % % %* - Will only KO on (*)hits.
Hits are fully ranged.

For a full description of upgrade costs, see Abilities (A1).

150% +X%*(ability level-1) of Deadshot's damage stat
Hit division: % % % % % % % % - all hits are fully ranged and will KO

For a full description of upgrade costs, see Abilities (A2).

300% +X%*(ability level-1) of Deadshot's damage stat
Hit division: % % % % % % % % - all hits are fully ranged and will KO

For a full description of upgrade costs, see Abilities (A3).

Basic AttacksEdit

Light Attack (% damage stat)
Dash (2% damage stat)
Jump (4% damage stat)
Crouch (% damage stat)
Range (% damage stat)

Tag (% damage stat)

Light - light - light - X (X% - X% - X%): Creates weak knockback, opponent can close.

  • All combos can be preceded by Tag.

Miscellaneous Edit

(Movement, et cetera.)

StrategyEdit

Deadshot can largely be played straightforwardly despite his passive, as it can be hard to place a distance-proffered damage bonus on top of a combo bonus. He still has some selling points inherent in his attack A2 and A3, as they feature a multitude of hits that are all fully ranged and can all KO.

Stat ConstructionEdit

Marksman Deadshot seems to have a low damage stat, which has implications for his innate damage boosts. As such it is advisable to primarily increase his attack/damage with gear chance effects, which will give him a set amount of damage as opposed to a percentage of his relatively low base damage (as via Talents).

Team Construction Edit

VersusEdit

TriviaEdit

He is one of the easiest 3 stars to get.

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