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Swamp Thing is a 1-star base Silver Metahuman Class Hero. He can be directly drawn from the Hero Chest or redeemed with 10 of his shards if not directly obtained. His shards can be obtained as a drop from either the Hero Chest or Premium Hero Chest (when obtaining "duplicates"), as a rare drop from the Basic Chest in small quantities, or as a reward in Heroic Campaign Battles , , & . Each of his gear pieces can be obtained in Operations; specific pieces can also be obtained in (/Head slot), , (/ slot), and (/ slot). == His shards can be found in the Basic Chest, Heroic Campaign battles, , & , , and . His unlock/promotion info and stats are as follows:
|Lv 1 Base Health/Damage||20|
|Lv 60 Base Health/Damage||80|
Swamp Thing's passive ability has him create a hazard that will heal him totaling the equivalent of 30%/60%/90%/120%/? of his attack on every use of his specials, but only when he is standing on or very close to it.
His passive ability basically makes him one of a few of the game's "tanks", as he boasts a somewhat reliable recovery.
His first attack ability, Refoliation, features him attacking with three growths sprouting from the ground, each increasing in effective area, distance sprouted from Swamp Thing, and damage, the growths dealing 20%, 30%, and 50% of the ability's total damage, respectively (prior to critical/lethal modification). Each growth can achieve a KO, but if a blocking opponent is KOed by the first hit the second may miss.
His second attack ability, The Rot, is largely a melee attack, though it has a very slight bit of range because Swamp Thing lunges in the course of the attack. The total damage of this attack, like that of most characters whose first two attack abilities are both attack abilities, is 150% that of his first one. Only the last hit can KO.
(Third attack ability?)
Basic Attacks Edit
Play Style Edit
Swamp Thing plays as a "greedy" character, wanting to be a primary sponge of incoming damage and a primary user of the team's power. The value of prolonging his time in battle is directly tied to the proportion of damage that he can do as opposed to his teammates: this means his value on a team is diminished if he is lacking in either of offensive or defensive stats as compared to his teammates. In other terms, he is exclusively a "lead" character. (This "greedy" characteristic is opposite the orientation of a character like Doctor Fate, whose powerful supporting passive can aid the team even if he far weaker than the other members. For lesser example of "greedy" characters, see Unhinged Harley Quinn or Mythic Wonder Woman, characters that have a specific moment where they want to participate in the fray.)
There are basically a few trade-off's with using each attack ability. His first attack ability undoubtedly has better range and damage attributes (aside from raw damage output) than his second attack ability, and with dedicated use it is more healing-efficient in conjunction with his passive than is dedicated use of his other abilities; however, his second attack ability can be more damage-efficient in cases where its rawer damage output is optimal.
If he is paired with Doctor Fate though (see below), his A1 becomes just as damage-efficient as his A2 and generally becomes the preferred attack.
Stat Construction Edit
Given Swamp Thing's passive, boosts to defensive stats like defense, block effectiveness, or critical resistance are all recommended. Health is actually not recommended, as his passive does not scale with health. Resistance on the other hand would make the same amount of health he heals harder to take off.
You may also want to boost his attack to a good degree, as his heal scales with his attack stat and by definition he is consuming a team resource to heal.
Team Construction Edit
As a somewhat special-oriented character, Doctor Fate is an excellent partner for him, allowing him to activate his first special with only 1/3 of the cost, making enemy specials and Swamp Thing's global cooldown the only limitations.
As Swamp Thing is a tank that likes to sponge damage and recover health while your active hero, Cyborg can be a decent teammate to form a sort of tanking core, as he can recover health while tagged out and without the use of energy. As well, if you start to become worried about the opposing team's power build-up, Cyborg's EMP attack ability can be used to hopefully keep that in check.